AI Insights · Timothy · October 2021
Top 5 Space Games Performance in Latin America Q3 2021
Explore the performance trends of the top 5 space games in Latin America for Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 space games in Latin America showed diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how each game fared during this period:
Solar Smash from PARADYME LIMITED showed impressive weekly downloads, starting at around 147K in late June and peaking at 226K by mid-September. The game’s weekly revenue saw fluctuations, reaching a high of $130 in early August. Active users displayed a steady growth, beginning with approximately 1.1M and ending the quarter at over 1.17M.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. experienced a notable increase in weekly downloads, peaking at around 171K in mid-July, before stabilizing at slightly over 104K by the end of September. Revenue trends showed a peak of $10.4K in early July, with a gradual decline to approximately $6.3K by the end of the quarter. Active users increased to around 900K in mid-July but saw a slight decline to around 698K by late September.
Galaxy Attack: Space Shooter from RocketAds Ltd maintained consistent weekly downloads, ranging from about 81K to nearly 98K throughout the quarter. Revenue peaked at $5.1K in late August, with minor fluctuations thereafter. Active users showed a steady increase from approximately 442K to 508K by the quarter's end.
Galaxiga - Classic 80s Arcade from ONESOFT GLOBAL PTE. LTD. saw its weekly downloads peak at nearly 100K in mid-July, before tapering off to around 71K by late September. Revenue increased from $833 in late June to around $1.5K by the end of September. Active users started at approximately 172K and grew to around 192K by the end of the quarter.
Galaxy Shooter - Falcon Squad from ONESOFT GLOBAL PTE. LTD. had weekly downloads peaking at around 49K in early September, maintaining a relatively consistent trend around 45K towards the end of the quarter. Revenue peaked at $3.2K in mid-September, with active users showing a gradual increase from approximately 181K to 198K by the end of September.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.